1. ADVICE ON PRESENTATIONS - 8 minute slots - 5-6 minutes for the talk - 2-3 minutes for questions - What's your message? What are the takeways? - Carlis: http://www-users.cs.umn.edu/~carlis/talk-on-talk-1.ps - Know your audience persuade them - Start with messages 1 or 2 or 3! How will you get them across to your audience? - Prepare a "topic tree" - Know and avoid common mistakes - http://chronicle.com/jobs/v45/i47/4547ctlyst.htm - Constraints are your friend 2. WHAT KIND OF FIELD IS HCI / WHERE'S THE THEORY? - Where's the theory? HCI Models, Theories, and Frameworks: Jack Carroll, ed. http://www.cs.umd.edu/class/fall2002/cmsc838s/tichi/ http://www.slis.indiana.edu/faculty/yrogers/hci_theory.html http://www.otal.umd.edu/hci-rm/theory.html http://www-users.itlabs.umn.edu/classes/Spring-2004/csci5980-terveen/notes/04-2004-01-29.ppt Examples: - (Many) Psychological theories (cognitive, social, perceptual) E.g., the "collective effort" model from social psychology - GOMS: an engineering/design theory based on cogsci concepts - Activity Theory (see Nardi's edited book) - Situated Action (see Suchman) - Distributed Cognition (see Hutchins) What does one want from a theory? (see my slides cited above) - Academia (the ivory tower) vs. industry - Note: technology drives the research! This seems odd... - See Grudin's recent articles in Interactions... and his email - Science or engineering or design? 3. RESEARCH METHODS / "WAYS OF KNOWING" - See Joseph McGrath, Methods for the Study of Groups - See my notes from Collaborative Computing, Spring 2004 http://www-users.itlabs.umn.edu/classes/Spring-2004/csci5980-terveen/notes/03-2004-01-27.ppt http://www-users.itlabs.umn.edu/classes/Spring-2004/csci5980-terveen/notes/05-2004-02-03.ppt - Each method has different strengths and weaknesses - Multiple methods always better - Some methods naturall build on others, e.g., ethnographic / observational studies are a good way to articulate specific hypotheses (--> or identify general questions - What about "ideas" papers? - Think of the Shirky and Lessig readings - Heavy burden: there's nothing to judge *except* the interestingness (which often necessitates novelty) of the ideas per se - no specific design elements - no empirical findings - I think that if anyone can get away with these, it's eminence grise(s) 4. (HCI) CAREER PATHS - Consultant - Methods! - Experience - "Cost justifying usability" by Mayhew & Bias - Resources: UPA, ACM Interactions - Academia / Research Labs - Proposal writing / business unit interest / central funding - Teaching Proportion of research vs. teaching vs. service - Professional service - "90% of everything is just showing up" - Program committees - how to get on them - what do they do? - Grant panels - how to get on them - what do they do 5. WHO IS HCI FOR? - Novice vs. expert http://www-128.ibm.com/developerworks/web/library/wa-ui/ http://www.otal.umd.edu/UUGuide/jingwu/ levels, accelerators / shortcuts, multiple input methods, - Isn't everyone a novice for some systems? - My gas pump story - adaptation: system to user vs. user to system - sure: Visicalc, Unix... but is it *necessary*? 6. DOES HCI MATTER? - Are there (any) HCI breakthroughs with real world consequences? - Mouse, GUI, personal computer, notebook computer - Hypertext --> web - Collaborative filtering / recommender systems - User interface toolkits Things we might have read - Chapters from the Jack Carroll back - Sweeney's papers on k-anonymity - Wanda Orlikowski: Learning from Notes