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Project Guide
Overview
The focus of this course is a semester-long project in
user interface design, implementation and evaluation project. You will do the
project in groups of 4 - 5 students. The project will be completed in several
stages with weekly milestones. Be sure to keep up with the work, and frequently
review work scheduled for upcoming weeks. Each project group will present and
demonstrate its project at a special event held during the last week of class.
Visitors will be invited to see the presentations.
Forming Project Groups
Project groups should consist of four or five students.
Groups of five are particularly encouraged. User interface design requires an
exchange of ideas, and many of the evaluation mechanisms require several
people. We will include activities during the first few class sessions to help
people meet project partners and select projects. It is OK to have specialties
within the group: for example, 1 - 2 people might take the lead on implementing
the prototype, whereas 1 - 2 others might take more responsibility for written
reports. However, all members must participate in all facets of the project
(except that non-programmers may focus on items other than programming), and
must be prepared to discuss any aspect of an assignment at a weekly TA meeting.
Groups must be formed by September
17th and must have defined a project. Students without
groups on that date will be assigned to groups.
Special Note to
Non-Programmers: Non-CSci students without a programming background are
admitted into this course because they bring a different perspective to human
interface design (e.g., from psychology, rhetoric, education, architecture,
etc.). Non-programmers can and should be full partners on their teams. This can
involve taking added responsibilities in usability testing during the time that
the programmers spend extra effort on implementation.
Choosing a Project
The goal of the project is to learn how to design,
evaluate, and implement user interfaces. It is the process and the user
interface, not the underlying application itself, which are being evaluated.
For this reason, an excellent project might tie together (or wrap around)
existing applications with poor interfaces. Some good projects also select a
particularly ineffective part of an existing application and redesign and
implement just that part. (This is a common approach for dealing with existing
web systems.) Writing a complete, detailed application for the purpose of this
project is a bad idea.
The application domain or problem shall be chosen
by the group, but with the following key requirements:
- The problem must be primarily an interface
problem. This is not the place to focus on computation or database
solutions for which the interface is well-known or obvious.
- The problem must be one for which your group can
find at least two real users who are willing to work with your
group. At the minimum, these users must agree to spend time with
you at the start of the project to educate you about their activities
and to spend time with you later in the semester for user testing. In
many cases, users will be more flexible and provide valuable
intermediate feedback on your designs. Users need not be (and indeed
ought not to be) special experts; the only qualification is that they
actually do the task your project will help support and that they not
be members of your group.
- The problem must be one that is suitable for the
task-centered design approach we will be following in the
course. That rules out most applications where users interact without
specific goals or tasks to accomplish. For example, a purely
decorative screen-saver would not fit. Game-related applications
should be reviewed carefully. The course staff will help you determine
whether a project is likely to work well, and we can often help you
identify an aspect of a domain that interests you that would be
suitable.
You may implement the project in the
tool/environment of your choice. Successful implementations usually
involve either high-level prototyping tools (e.g., Visual Basic, web
development tools) or toolkits with which group members are already
familiar (e.g., Java Swing). You should be careful not to let "tool
time" dominate your efforts at the expense of usability
engineering.
Grading
The project is the focus of this class and
represents the majority of your grade in the class. The grade for the
project is divided into many pieces, all of which will count toward
the total of 65%. A small part of the grade (about 10% of the project
total) will be allocated to individual grades for specific components
(heuristic evaluation, individual notes and logs). The project overall
will then receive a single grade for the entire group. If every member
of the group contributed fully to the project, that grade will be used
for the remaining 90% of each student's project component of the
course grade. If members of the group did not contribute fully, the
grade may be divided unequally. Except in highly unusual cases,
individual project grades will not be more than one letter grade below
or two letter grades above the group project grade. Our judgment of
contribution comes from observation, from the quality of participation
in group meetings with the TA, from knowledge of the project during
presentations, and from the group self-assessment.
The project grade is based on two aspects:
- 1/2 is based on the week-by-week deliverables, i.e., the quality
and effort you put into following the process
- 1/2 is based on the final result of the project, including the
interface design, implementation, and your Open House presentation and
poster
TIMELINESS IS IMPERATIVE! The project
becomes more time-consuming as weeks go by, and projects that get
behind will have great difficulty catching up. Each group may have the
project items due extended one week without penalty one time only on
the condition that the following week's tasks are completed on
time. Other lateness will be penalized at a rate of 5% of the total
project grade for each week during which the project is not
on-schedule. No extensions of any type can be given on the project
presentation or final project submission.
Each member of the project group is expected to
be at each weekly meeting. A single absence will be excused, but
further absences will be used as evidence of poor contribution to the
group effort and will reduce the individual's grade.
Potential Problems
As is the case in real-world teams, CSci 5115
teams may encounter problems including team members who drop from the
course, non-contributing team members, and disputes among team
members. Your TA and professor are willing to help moderate
discussions among team members, but please remember that some
inequality of effort and ability is natural. Projects should not be so
time-consuming as to require 100% effort from every team member. A
good team should have one person more than is strictly necessary for
completing the project.
Meeting With Users
Throughout the course of this project, you will
be meeting with users who have agreed to help you evaluate and test
your prototype. These meetings occur in Week 4, Week 11, and Week 12
of the course. It is required that each group member meet with at
least one user during the user visits (Week 4), and one user during
the user testing (Weeks 11-12).
Weekly TA Meetings
Each project will be assigned a specific weekly
meeting time. Each group will have a 30 minutes each week in which to
review status, discuss that week's deliverable and review plans for
the following week. Each member of the project group is expected to be
at each weekly meeting. A single absence will be excused, but further
absences will be used as evidence of poor contribution to the group
effort and will reduce the individual's grade.
Unless otherwise specified, your group should
e-mail the weekly deliverable to the TA no later than midnight the day
before your TA meeting. (Noted exceptions: Paper Prototype (Weeks
6 & 8) and Initial Coded Prototype (Week 12)). This will allow the TA
to review your assignment and provide feedback at your meeting. To
help us keep track of project progress, each TA will maintain a folder
with copies of submitted assignments. Accordingly, please keep a copy
of everything you submit, since the TA will not return their copy.
Some of the class discussion will revolve around
your projects, and you will have several opportunities to evaluate and
change your designs. Please bring your project materials to class each
week. Also, please do not hesitate to ask questions both about the
assignments and about how the class material applies to particular
projects. The rest of this document lists the specific tasks
associated with the project on a week by week basis.
Weekly Deliverables
Weeks 1 and 2: Getting Started
During the first two weeks of class we will start
forming groups. By September 17th, you will need to have
groups and a tentative project idea, so it is important to start
quickly. You might start by thinking about projects of greatest
interest to you. Some groups have been successful in the past by
choosing people first and identifying the project second. Experience
has shown that it is valuable to discuss ambitions and expectations
with prospective group members. A group that combines students
shooting for "top 'A's" with ones seeking "easy 'C's" often creates
tension and resentment on both sides. You also should be clear about
your working style -- e.g., will you be available for group meetings
on nights and weekends? Read over the Forming
Project Groups and Choosing a
Project sections of this document for more information.
Week 3: Groups & Ideas completed; Schedule Weekly TA meeting
By the end of class on September 17th, you must
have formed a group of 4-5 members, and selected a project that the
group will pursue.
At this time you should also collect the following information from each group member:
- Name, Student ID and e-mail address
- Weekly schedule. This will be used to determine when your group
will be available for your weekly TA meetings
One member of your group should e-mail this
information, along with a brief description of your selected project,
to the TA. See the Teaching
Staff Page for TA contact information. The TA will contact you
via e-mail to schedule your weekly meeting.
Week 4: Project Proposals & User Visit Plans
The purpose of this project proposal is to
summarize the problem domain, the existing interface or
infrastructure, related interfaces of interest, and your plans on
where to focus as a group. This is a critical step in the
process, since it allows the TA and professor to ensure that
the project is appropriate and to suggest changes if parts of the
project are not appropriate.
Included in the proposal should be the following things:
- A description of the project problem domain. This description should answer the questions:
- What types of users will use this interface?
- What types of things will users try to accomplish with this interface?
- What context of use is relevant to the project? Will users be coordinating this interface with other tools?
- The names of at least two users who meet the following criteria:
- They must be people who actually do the tasks that this interface is trying to address.
- They must not be members of the project team.
- They must agree to spend time with you for user/task analysis and then later for user testing.
- A description of the existing solutions to the problem, with some
discussion of each to explain why it is inadequate or why you can do
better. Note: The fact that an existing solution is free, or works on
a different platform, is not sufficient, since that would not require
any innovation in the user interface, merely re-implementation or
porting.
- A brief (1 or 2 paragraph) description of where your group wants
to focus, and your particular strengths (as a team) in that area. It
is not always necessary to do a complete design or application -- for
some projects it will be most valuable to focus on a particularly
difficult part of an existing system or process. If you have design
ideas, a sketch can help here. When you're looking for an advantage,
familiarity with the domain, with existing applications, etc., can all
help you. Feel free to include a list of "out of scope" items, if you
want to be clear in managing our (and your) expectations.
- A very brief (1 paragraph) description of the tools and
environment you expect to use for the project. Is this a project that
can be completed in HTML? Will you be developing a Visual Basic
application?
At this same meeting, you also need written plans
for user visits, with specific goals, approaches, people, dates, and
times. You should have a very general "script" which indicates who
will ask or observe what in what sequence. You should also decide what
types of notes you will take (and whether you need to prepare
note-taking forms). You should, of course, be opportunistic during the
actual visits, but you should at least imagine and document a possible
scenario for this visit. This document can be informal.
It is not necessary for each group member to
attend each user visit. However, each group member must participate in
at least one visit. A minimum of 2 members must be
present at each meeting. One member should be the 'facilitator' while the
other(s) should play the role of "note taker(s)".
Also, recognize that the number and duration of
user visits may vary greatly by project.Remember that you need to
build a relationship with these users, in part to help ensure their
cooperation later in user testing.
The grade on the project proposal will be based
on the evidence that you understand the project, the existing
solutions, and the project environment. Length is not a good indicator
of quality; excessive detail often reveals insufficient understanding
and thought. Poor proposals, and proposals for projects that are
rejected as inappropriate, can be revised and re-submitted before your
next meeting.
The user visit plan will be graded based on the
amount of thought you have given to the visit in general and the
particular goals and methods appropriate for your project.
Recommended reading to put you in the right mindset:
Beyer, H. R. and Holtzblatt, K. 1995. Apprenticing with the customer.
Commun.ACM 38, 5 (May. 1995), 45-52.
DOI=http://doi.acm.org/10.1145/203356.203365
Week 5: User visit reports; Task Analysis
This week you submit a report on the user visits
you carried out. Turn in one report for the entire group, combining
your separate findings into one document. Included in that report is a task
analysis for the project. The report should include the following:
- A summary of the actual process you carried out (or summaries, if
it differed for the different users).
- A user description that discusses the relevant user
characteristics you are considering in your design. For example, what
is the expected range of computer and Internet experience? What is the
use environment? Special user concerns or motivations?
- A general description of what the users do today to fulfil the
needs that your project is directed towards.
- Detailed descriptions of at least five tasks (as defined in Task-Centered User Interface
Design) that users would accomplish using the results of your
project. Each task description should include an identification of who
the users are (i.e. which user generated the task), what they are doing,
and why they are doing it. At least three of the tasks should be general
tasks that users accomplish today, although perhaps not as easily or well
as they will with your design. Remember that the task descriptions should
not be tied to a specific interface, and should be detailed enough for your
users to understand them and for you to use in analysis.
- For two of the tasks, you should include a detailed
(technology/interface specific) scenario explaining how users
accomplish that task today. The current scenarios may involve computer
software, paper, other devices, or any combination.
- A summary of what you learned from the user visits that is not captured in the above.
- A brief summary of how effective your process was, and any lessons
learned about how to carry out the user visits differently in the
future.
- A brief summary of any information you were unable to gather,
along with a description of either plans for how to gather it or plans
for continuing without it.
During this week's group meeting with your TA,
you should be prepared to discuss what you learned from the analysis,
including any changes in your conception of the project. This
discussion will be a major part of the meeting and will be graded.
Weeks 6 & 8: Paper Prototype
These weeks mark a major checkpoint in the
project. Your group will produce and submit your first prototype - a
paper prototype. Further, to aid your design process, you will
present several initial design concepts to the class staff and your
fellow students, then produce an updated design based on their
feedback.
ON PAPER PROTOTYPES. A paper prototype should
illustrate the basic components of the interface with sufficient
detail to walk through the interface looking at navigation (labels and
icons) and consistency. Ideal prototypes will be paper sketches or
print-outs from a drawing program; you may build an executable
prototype, but if you do you must print screen shots from it to
proceed on paper with the initial analysis.
There are several reasons for building a paper
prototype first. Most important, it gives you an easy way to get
significant feedback on your design ideas before spending the effort
to implement them: remember that it's easy and cheap to make changes
early in the design process, hard and expensive to do so later. Also,
building your prototype now allows it to evolve as you start the
process of revision, a key to creating an effective design.
FOR WEEK 6. Following the adage "to get a
good idea, get lots of ideas", your group will prepare two
independent paper prototypes for this week. This means that you should
split the group into two subgroups, each of which will work
completely independently to develop a paper
prototype. Both groups will base their designs on the work you've done
to this point as represented by your user and task analysis and
personas.
In week 6, each subgroup will give a presentation
of their design to the class. Each subgroup should show the design
itself and explain the ideas behind it. After reminding the
audience of the main tasks identified in Week 5, subgroups must pick one
task and carry out a walk-through of how their interface will support the
task. Both subgroups must present the same task in order to help the
audience compare and contrast possibly different designs for the same task.
You should explain why you think your design is likely to be successful, referring
to principles from the readings and to the results of your user and task
analyses. You will receive feedback from the course staff and your
fellow students on your design ideas.
FOR WEEK 8. Based on the feedback each
subgroup received, the group as a whole should come together and
produce a single unified prototype. You might merge the best ideas
from the two initial prototypes, or use one and abandon the
other... it's up to you. However, for this week's deliverables you
must include not just your updated prototype, but -- at least as
important -- an explanation for how you arrived at it. First, you
should summarize the feedback you received on your initial
prototypes. Second, you should give a rationale for your updated
design, referring to the two initial prototypes and to the feedback
you received. You should explain what features you kept from each
initial prototype (and why), what you changed (and why), and any
difficulties you had in merging design concepts from the two initial
prototypes. Bring a copy of your new merged prototype as well as
copies of your older prototypes for the TA. This
will enable you to explain how you went from your initial versions to the final
prototype based on the feedback and merging process.
Note that you get two
weeks to merge the prototypes. This reflects the importance of this, and
emphasizes that you should be thoughtful in how you do the merger and in the
rationale you produce to explain the merger process.
Week 7: Scenarios for User Tasks
Based on your prototype, you must write up
detailed scenario descriptions for three of your project tasks
(including two of the tasks for which you have current scenarios from
week 5's task analysis). The scenarios may be expressed in terms of
standard interface widgets and concepts (e.g., "press the button
marked "GO", "pull down the menu labeled "FILE", "follow the
'Schedule' link," or "go back"). The scenarios should be expressed in
terms of your user interface. A guideline for evaluating a scenario is
that a person familiar with the type of software (e.g., web, windows)
but not familiar with the task should be able to follow it. One way to describe
scenarios is as steps similar to those in a user manual. For example, Step 1: Open the
travel planning site in a browser (IE7 and Firefox 2.x supported) with at least
1024x768 resolution, by typing in www.travel2day.com;
Step 2: Enter username and password. etc.
Next, write up two persona descriptions. In addition to
the assigned reading, you might also check out the articles at http://www.uie.com/articles/personas/
(both the main article and the "see also" ones). Your persona
descriptions should be anchored in your user analysis and chosen to be useful
for your ongoing design.
By week 7, you
should also be preparing for your executable prototype. While you still
have plenty of time for development, you need to decide upon and become
comfortable with the development tools you plan to use.
Week 9: Cognitive Walk-through Evaluation Report
Prior to this week"s TA meeting, your group
should conduct a cognitive walk-through evaluation on your interface
prototype, stepping through each step of three scenarios. At each
step, you should ask the four questions from section 4.1.3 of TCUID
along with the question "Is there another control that the user might
select instead of the correct one?" (You may find it useful to assign
individual group members to certain questions for the duration of a
scenario.) Keep a log (separate from your report) of each
walk-through. You should then write up a list of interface problems
discovered during the walk-through, with a brief note about how you
discovered them (e.g., direct result of a particular step in the
walk-through, follow-on discussion based on an issue raised in the
walk-through, etc.).
Finally, make a list of your ideas for improving
the interface (both to resolve the identified problems or for other
improvements) . These need not correspond individually with
problems--some broad re-designs can address several problems. You may
make any improvements you like before the next evaluation, but are not
required to do so.
By now, you should starting work on your
executable prototype.While you have three weeks before it is due, and
you will likely make design changes before that time, you should be
building the necessary infrastructure for the application.
Week 10: Individual Heuristic Evaluations; Heuristic Evaluation Report
Each group member should individually complete a
Nielsen-style heuristic evaluation (see section 4.3 of TCUID. This corresponds
to Neilsen's Heuritics Ver 1.0 circa
1990 from the lecture notes on 'Heuristic Evaluation') using at
least the first nine heuristics (help and documentation are optional
at this stage). You should each maintain a log of the problems you
find, along with a brief note about how you found it. A copy of this
log will be turned in to the TA for grading. The assignment will be
graded individually based on the thoroughness of your individual
evaluation.
After each member of your group has completed the
individual evaluation, your group should meet to combine your
individual heuristic evaluation lists into a single list of usability
problems. The list should be organized in a manner that makes it
easier to address related usability issues together. Once you have a
combined list, annotate it with possible solutions and
improvements. Note: The group should set a deadline for individual
evaluations to be complete -- if a group member has not completed the
evaluation in time for the group meeting, the rest of the group should
proceed; that member will receive a substantially reduced score.
Week 11: Prototype Plans
Now that you've finished your non-user
evaluations, you need a group plan for the executable prototype,
including what changes you plan to incorporate and what the design
will be (along, of course, with who is coding what and how). The
executable prototype should incorporate improvements from the
walk-through and heuristic evaluations. Your plan will be evaluated
based both on how well you've incorporated lessons from the evaluation
and on how effectively the prototype will facilitate user testing.
Week 12: Coded Prototype, Plans for User Testing
Your first running prototype is due this
week. You must demonstrate it to the TA in your weekly meeting. Be
prepared to discuss issues that arose in implementing it. In
particular, be prepared to step through the usability problems
identified in the walk-through and heuristic evaluations. For each
problem, you will need to explain whether and how the problem was
addressed and why.
In addition, your group should write a plan for
your user testing. The test model should include asking users to
accomplish tasks while thinking aloud, but may include other
techniques as well. The test plan should, at a minimum, include the
following:
- Identify the users who will be involved with this testing, the
time and place for user testing, and the role that will be played by
each group member in each of the user tests.
- A description of the testing logistics. How will the prototype be
made available to the user? Where and when will the test take
place?
- What are the user tasks that will be tested? How will they be
described to the users?
- User testing goals. Beyond simply searching for usability
problems, what specific design decisions or assumptions about users
will you test?
- Instructions for the user. Include both orientation instructions
and specific instructions for the test. These may be read aloud during
the test, but they should be written out for the test plan. The instructions
are best captured in a user testing script that will be printed and used the
group members. The script will serve as a checklist/outline for the facilitator
to carry out the testing in a systematic fashion. Typical items in a script
include greeting and introduction, describing the role of the users in the test
process and setting of expectations, paper work (consent form if required),
prototype orientation, task description and task execution, etc.
- If the user testing is to be followed by a structured interview,
what questions will be asked?
- What data will be collected? What form should be used to collect
it? (e.g., video, audio, note taking, etc.)
- How will the test be carried out? How many group members at each
test (each group member need only participate in one test; if you are
testing several users at once, you may want to split up roles)? What
roles will be used in each test (e.g., orienting the user, logging
user actions on a tracking form, post-test interview)?
- Anticipated problems and how you will address them. What will you
do if the user gets stuck? What if the user selects a non-operative
feature?
Week 13: User Evaluations & Report
During the preceding two weeks you will have
conducted your user tests and written reports on the testing. Your
group should submit the following as a result of user testing:
For each user visit you complete, you should submit:
- Raw notes from user testing
- Any other information discovered during the user test (e.g.,
information about user, tasks, etc.)
- A brief (1 page) report on how the test progressed, where the test
deviated from the plans, and any changes that should be made in the
plans based on the experience. This report should conclude with a one
paragraph summary of what was learned from this user test.
In addition, your group should compile a combined
list of usability problems discovered during your user visits. Along
with each of these problems, include a list of possible solutions.
Week 14: Prioritized Change List; Plans for Presentation
Now that your final testing is completed, your
group has four remaining goals:
- Finishing the implementation of the interface (most groups will
work on this incrementally during the semester).
- Improving the design in response to evaluation.
- Presenting the project.
- Completing the project report.
At the week 14 meeting, you provide intermediate results for the last two of these goals.
- A list of your design changes. There are three phases of changes. Clearly identify the phase for each change.
- Phase 1: Changes made from the initial paper-prototype through
the coded prototype. What changes were made before you met with
your users?
- Phase 2: Changes made from the user evaluations through the
end of the semester. What have you changed since meeting with your
users, and what do you plan on changing before the end of the
semester? You should prioritize the list and label each item with
an importance and a difficulty rating. It is sufficient to have
three levels of each: (importance: critical, medium, low;
difficulty: hard, medium, easy). Please note which of the changes
you have already made and those you plan to make before the
presentation.
- Phase 3: Future changes. Assume this course were a year-long
course, and the work you've done this semester is only the first
step in a longer development process. What would your project look
like at the next step? What direction are you heading? What
features would you add if you had time, resources, etc.? Provide
an idea of what your vision for this project is.
- An outline of the presentation you plan for the open house. This outline should include:
- A list of one to three key messages that you'd like people to take away from your presentation.
- A sketch of the poster design for your presentation.
- An outline of how you will demonstrate the interface to
passers-by in a quick way (figure that you have about 2 minutes to
capture their attention), and what you'll do for people who are
more interested.
Week 15: Presentation; Final Implementation, Code, and Documentation; Final Report; Retrospective
NO MEETING WITH TA THIS WEEK
The class open house will be held during the
class week of class, the Class
Schedule will be updated when the time and location are set. You
will have at least 1/2 hour before the open house to set up your
station. Each group should set up a working demonstration of its
interface and a poster highlighting the design and the key interface
decisions.
The presentation provides an opportunity for you
to present your project to a wide audience including other students,
course staff, outside experts in HCI and UI design, and your users (if
you choose to invite them). The course staff will use the presentation
as part of the project evaluation. We will schedule a tour through the
demonstrations, making sure we see each one during the session. You
will have approximately 10 minutes for your graded presentation
with the course staff.
Your poster and presentation should each contain
the same type of information. The poster should be self-contained, and
not depend upon your presentation to make sense. Information you
should include:
- Background information on your project. Similar to a "Motivations"
section of a research paper, this describes why this project was
chosen, what the existing solution(s) were (if any), and why it
interested you. What were you trying to improve? Who are your
users?
- What are the main tasks your system supports?
- What's interesting about your project?
- What did you learn from your user visits? How did your design
change after you met with your users?
- What would you do next if you were going to continue working on
this project?
- The poster should also include screenshots (approximately 3 to 5)
of the main areas of the interface.
The following items need to be e-mailed to the
TA before Monday, Dec 8 at 4PM.
- A brief description of the final implementation, including what
works (and what doesn't), how to use the program, and any plans the
group has for continuing the project.
- Any materials (e.g., copies of poster elements) from your presentation.
- A group self-evaluation that addresses three questions:
- How good was the project? What grade does it deserve and why? (about 1 page)
- How well did the group work together? Describe qualitatively
how you divided work among the group members. How often did you
meet? Any particular lessons, problems, highlights from the
experience? (about 1 page)
- A static HTML page describing your project. This will be used as
part of a portfolio to show future students examples of work completed
in this class. This page should include:
- The name of your project.
- A brief description (3 paragraphs) of your project. What is
the purpose of your interface? What tasks does it support? Who are
the intended users?
- Screenshots or pictures showing the main components of your
interface. Please limit the number of photos you include to
5.
- Benefits and drawbacks of choosing this type of project (1
paragraph). What advise would you give students who are
considering a project similar to yours? Would you recommend that
other students attempt similar projects?
- The source code from your project.
In addition to the group's assessment, each group
member must individually e-mail the TA the following items before Monday, Dec 8 at 4PM.
- A set of individual "lessons learned" essays (about 1 page)
indicating what you learned about UI design, implementation, and
evaluation from the project and course.
- Your own assessment of each member's contribution, including
discussion on both how each person contributed and the total
amount of contribution. Please indicate the quantitative
contribution as a percentage, with the total from all group
members totalling 100%. Remember that the course is not a course
about coding; it is possible that one or two group members did all
the coding but all contributed equally. It is also possible that
one or two members did equal work in all other aspects and did all
the coding, in which case they contributed more than the others in
the group did.
At your open-house presentation, you will show
the TA and professor your project in detail, and instruct them on how
to run it for later evaluation.
After the open-house presentation, the TA and
professor will meet to grade your final project and assign final
grades to individuals in the course.
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